Rare Weapons

Guardian Weapons:

Name Level Req Job Req Damage Stats
Guardian Sword 60 Mercenary 258~263 Attack Speed+7%
Attack+5%
Hit+15%
Guardian Axe 60 Mercenary 240~280 Attack Speed+3%
Critical+7%
Increased Crit Damage+7%
Guardian Wand 60 Magician 259~261 INT+15
DCT+8%
Attack+8%
Guardian Stick 60 Assist 259~261 HP+1000
STA+20
HP+15%
Guardian Staff 60 Magician 254~257 INT+20
DCT+10%
Attack+10%
Guardian Knuckle 60 Assist 258~260 STA+10
Attack Speed+5%
HP+10%
Guardian Yo-Yo 60 Acrobat 207~209 Attack Speed+10%
Increased Crit Damage+15%
Attack+10%
Guardian Bow 60 Acrobat 233~235 Crit+10%
Increased Crit Damage+10%
HP+15%
Guardian Big Sword 60 Knight 305~308 Attack Speed+10%
Critical+12%
Increased Crit Damage+15%
Guardian Ambidextrous Axe 60 Knight 300~304 HP+10%
Melee Block+5%
DEF+5%

Historic Weapons:

Name Level Req Job Req Damage Stats
Historic Sword 75 Mercenary 281~283 Attack Speed+10%
Critical+10%
Increased Crit Damage+12%
Historic Axe 75 Mercenary 280~282 Attack Speed+5%
DEF+5%
Add HP+15%
Historic Wand 75 Magician 279~281 STA+20
DCT+10%
HP+15%
Historic Stick 75 Assist 279~281 INT+20
DCT+12%
Attack+10%
Historic Staff 75 Magician 274~277 STA+30
DCT+12%
HP+20%
Historic Knuckle 75 Assist 297~299 Attack Speed+10%
Critical+15%
Increased Crit Damage+30%
Historic Yo-Yo 75 Acrobat 223~225 HP+15%
Attack+10%
Speed+15%
Historic Bow 75 Acrobat 251~253 Critical+15%
Increased Crit Damage+25%
Attack+10%
Historic Big Sword 75 Knight 321~324 STR+15
HP+10%
Attack+7%
Historic Ambidextrous Axe 75 Knight 325~334 STA+20
HP+10%
DEF+10%

Angel Weapons:

Name Level Req Job Req Damage Stats
Angel Sword 90 Mercenary 310~313 Attack Speed+10%
Critical+15%
HP+15%
Angel Axe 90 Mercenary 307~309 DEX+10
Critical+15%
Increased Crit Damage+18%
Angel Wand 90 Magician 308~310 DCT+12%
Attack+12%
Speed+12%
Angel Stick 90 Assist 308~310 INT+40
DCT+15%
HP+10%
Angel Staff 90 Magician 303~306 DCT+15%
Attack+15%
Speed+15%
Angel Glove 90 Assist 306~308 HP+10%
Attack+10%
Def+10%
Angel Yo-Yo 90 Acrobat 247~249 Attack Speed+15%
Critical+20%
Increased Crit Damage+40%
Angel Bow 90 Acrobat 278~280 HP+20%
Attack+10%
Speed+15%
Angel Big Sword 90 Knight 380~382 Attack Speed+20%
Critical+25%
Increased Crit Damage+40%
Angel Ambidextrous Axe 90 Knight 387~395 HP+15%
Melee Block+10%
DEF+15%

Legendary Golden Weapons:

Name Level Req Job Req Damage Stats
Legendary Golden Sword 105 Mercenary 322~324 Attack Speed+15%
Crit+15%
Increased Crit Damage+40%
Legendary Golden Axe 105 Mercenary 320~322 Attack Speed+7%
Critical+20%
Increased Crit Damage+40%
Legendary Golden Wand 105 Magician 322~324 INT+30
DCT+20%
Attack+15%
Legendary Golden Stick 105 Assist 322~324 Critical+35%
Increased Crit Damage+80%
Attack+10%
Legendary Golden Staff 105 Magician 317~320 INT+40
DCT+20%
Attack+20%
Legendary Golden Gloves 105 Assist 322~324 Attack Speed+15%
Critical+25%
Increased Crit Damage+60%
Legendary Golden Yo-Yo 105 Acrobat 271~273 Critical+25%
Increased Crit Damage+65%
Attack+15%
Legendary Golden Bow 105 Acrobat 292~294 Crit+25%
Increased Crit Damage+60%
Attack+15%
Legendary Golden Big Sword 105 Knight 392~394 Critical+28%
Increased Crit Damage+50%
Attack+12%
Legendary Big Golden Axe 105 Knight 400~409 STA+40
HP+20%
Melee Block+15%

Bloody Weapons:

Bloody Weapons are weapons attainable through upon killing the Red Meteonyker, Meteonkyer or Cyclops X. Drop rates may be higher with the Red Meteonyker than with the other two. Alternatively, players can use a diamond, a 120 weapon, and shining oricalkum to have a small chance to convert the 120 weapon into a bloody weapon. These weapons are for players level 120 and higher.

Name Level Req Job Req Damage Stats
Bloody Sword 120 Mercenary 338~340 Critical+20%
Increased Crit Damage+40%
Attack+10%
Bloody Axe 120 Mercenary 336~338 STA+20
DEF+10%
Add HP+20%
Bloody Wand 120 Magician 338~340 HP+20%
Attack+15%
Speed+15%
Bloody Stick 120 Assist 338~340 DCT+20%
HP+20%
Attack+15%
Bloody Staff 120 Magician 333~336 HP+20%
Attack+18%
Speed+15%
Bloody Knuckle 120 Assist 338~340 STA+20
HP+10%
DEF+12%
Bloody Yo-Yo 120 Acrobat 271~273 STR+50
Attack+20%
Speed+20%
Bloody Bow 120 Acrobat 307~309 STA+50
Increased Crit Damage+60%
HP+25%
Bloody Slayer 120 Knight 412~414 STR+50
Increased Crit Damage+50%
HP+15%
Bloody Two-Handed Axe 120 Knight 420~429 HP+25%
Melee Block+20%
DEF+25%

Conversion Table:

Using a specific 120 weapon with a Diamond and a Shining Orikalcum at the Jewel Manager NPC, a player can create a bloody weapon in accordance with the 120 weapon used. This method; however, does NOT have a 100% chance to create a bloody weapon and all items used in the attempt to create a bloody weapon, regardless of success or failure, will result in the destruction of the crafting materials.

120 Weapon Crafting Essentials Bloody Weapon
Hotter Sword Diamond + Shining Orikalcum Bloody Sword
Lichiky Axe Diamond + Shining Orikalcum Bloody Axe
Lorai Wand Diamond + Shining Orikalcum Bloody Wand
Garlain Stick Diamond + Shining Orikalcum Bloody Stick
Fosharpen Staff Diamond + Shining Orikalcum Bloody Staff
Lordorbl Knuckle Diamond + Shining Orikalcum Bloody Knuckle
Coroner Diamond + Shining Orikalcum Bloody Yo-Yo
Sevoy Bow Diamond + Shining Orikalcum Bloody Bow
Piecenition Diamond + Shining Orikalcum Bloody Slayer
Lasternition Diamond + Shining Orikalcum Bloody Two-Handed Axe

Lusaka Weapons:

Lusaka Weapons are weapons attainable upon completing the instance dungeon The Wilds.

Upon defeating the instance dungeon’s boss monster Beast King Khan, he has a chance to drop these weapons. These weapons are class specific, ultimate weapons and are soul-linkable.

Name Level Req Job Req Damage Effect
Ultimate Lusaka’s Sword 75 Blade 493~494 Attack Speed+15%
Hit+20%
Increased Crit Damage+30%
Ultimate Lusaka’s Axe 75 Blade 489~491 Attack Speed+5%
Critical+15%
Increased Crit Damage+25%
Ultimate Lusaka’s Heavy Sword 75 Knight 590~592 Attack Speed+25%
Critical+25%
Increased Crit Damage+50%
Ultimate Lusaka’s Heavy Axe 75 Knight 601~612 STA+40
HP+20%
Ranged Block+15%
Ultimate Lusaka’s Fist 75 Billposter 493~494 Critical+25%
Increased Crit Damage+45%
Attack+15%
Ultimate Lusaka’s Stick 75 Ringmaster 493~494 INT+40
DCT+20%
Attack+15%
Ultimate Lusaka’s Wand 75 Psykeeper 493~494 DCT+18%
Attack+15%
Speed+15%
Ultimate Lusaka’s Staff 75 Elementor 499~504 DCT+18%
Attack+18%
Speed+15%
Ultimate Lusaka’s Bow 75 Ranger 462~467 Critical+20%
Increased Crit Damage+55%
Attack+12%
Ultimate Lusaka’s Yo-Yo 75 Jester 399~401 Attack Speed+20%
Increased Crit Damage+60%
Attack+18%

Lusaka Crystal Weapons:

Lusaka Crystal Weapons are weapons attainable upon completing the instance dungeon The Savage Wilds.

Upon defeating the instance dungeon’s boss monster Beast Overlord Khan, he has a chance to drop these weapons as well as jewelry. These weapons are class specific, ultimate weapons and are soul-linkable.

Name Level Req Job Req Damage Effect
Ultimate Lusaka’s Crystal Sword 75-M Blade 569~571 Attack Speed+15%
Critical+22%
Increased Crit Damage+45%
Ultimate Lusaka’s Crystal Axe 75-M Blade 565~567 Attack Speed+10%
Critical+18%
Increased Crit Damage+50%
Ultimate Lusaka’s Heavy Crystal Sword 75-M Knight 680~684 STR+60
HP+20%
Attack+15%
Ultimate Lusaka’s Heavy Crystal Axe 75-M Knight 694~706 STA+60
HP+25%
Melee Block+20%
Ultimate Lusaka’s Crystal Fist 75-M Billposter 569~571 HP+10%
Melee Block+12%
DEF+12%
Ultimate Lusaka’s Crystal Stick 75-M Ringmaster 569~571 INT+60
DCT+25%
HP+25%
Ultimate Lusaka’s Crystal Wand 75-M Psykeeper 569~571 STA+70
DCT+20%
HP+25%
Ultimate Lusaka’s Crystal Staff 75-M Elementor 576~582 STA+80
DCT+20%
HP+30%
Ultimate Lusaka’s Crystal Bow 75-M Ranger 534~539 DEX+60
Increased Crit Damage+70%
Attack+15%
Ultimate Lusaka’s Crystal Yo-Yo 75-M Jester 478~481 Critical+35%
Increased Crit Damage+70%
Attack+20%

Vampire Weapons:

Vampire Weapons are weapons only attainable through completing the instance dungeon Aminus Dungeon found in Shaduwar. Upon defeating Drakul the Diabolic, these weapons have a chance of dropping. These weapons are for players that are 120 or higher. All Vampire weapons that drop are Ultimate items and soul-linkable items.

Name Level Req Job Req Damage Effect
Ultimate Vampire One-Handed Sword 120 Blade 569~571 Attack Speed+22%
Critical+25%
HP+20%
Ultimate Vampire Axe 120 Blade 565~567 Critical+15%
Increased Crit Damage+45%
Attack+10%
Ultimate Vampire Two-Handed Sword 120 Knight 680~684 Critical+30%
Increased Crit Damage+55%
HP+20%
Ultimate Vampire Two-Handed Axe 120 Knight 694~706 HP+25%
Ranged Block+20%
DEF+25%
Ultimate Vampire Knuckle 120 Billposter 569~571 HP+15%
Ranged Block+15%
DEF+15%
Ultimate Vampire Stick 120 Ringmaster 569~571 STA+60
HP+30%
Attack+20%
Ultimate Vampire Wand 120 Psykeeper 569~571 INT+60
HP+20%
Attack+18%
Ultimate Vampire Staff 120 Elementor 576~582 INT+70
HP+25%
Attack+20%
Ultimate Vampire Bow 120 Ranger 534~539 Increased Crit Damage+70%
HP+25%
Attack+15%
Ultimate Vampire Yo-yo 120 Jester 478~481 HP+20%
Attack+25%
Speed+20%

Ancient Weapons:

Ancient Weapons are weapons only attainable through completing the instance dungeon Cursed Aminus Dungeon found in Shaduwar. Upon defeating Dread Drakul the Diabolic, these weapons have a chance of dropping. These weapons are for players that are 120-M (Master) or higher. All ancient weapons that drop are Ultimate items and soul-linkable items.

Name Level Req Job Req Damage Effect
Ultimate Ancient One-Handed Axe 120-M Master Blade 611~613 Attack Speed+12%
Critical+25%
Increased Crit Damage+55%
Ultimate Ancient One-Handed Sword 120-M Master Blade 616~618 Attack Speed+25%
Critical+25%
Increased Crit Damage+55%
Ultimate Ancient Bow 120-M Master Ranger 651~655 Critical+35%
Increased Crit Damage+80%
Attack+25%
Ultimate Ancient Yo-Yo 120-M Master Jester 581~584 Critical+40%
Increased Crit Damage+80%
Attack+30%
Ultimate Ancient Two-Handed Axe 120-M Master Knight 820~833 STA+80
HP+33%
Melee Block+25%
Ultimate Ancient Two-Handed Sword 120-M Master Knight 803~806 Crit+35%
Increased Crit Damage+65%
Attack+20%
Ultimate Ancient Wand 120-M Master Psykeeper 691~694 INT+70
DCT+22%
Attack+30%
Ultimate Ancient Staff 120-M Master Elementor 701~706 INT+80
DCT+25%
Attack+35%
Ultimate Ancient Knuckle 120-M Master Billposter 616~618 Critical+35%
Increased Crit Damage+80%
Attack+15%
Ultimate Ancient Stick 120-M Master Ringmaster 691~694 DCT+30%
Attack+28%
Speed+20%

Behemoth Weapons:

Behemoth Weapons are weapons that can be found when completing the instance dungeon Ankou’s Asylum. Upon killing the final boss Ankou,he has a chance of dropping a class specific weapons and other miscellaneous drops. These items are third job class players and higher only.

Name Level Req Job Req Damage Effect
Behemoth Rapier (1 handed) 135 Hero Hero Knight 547~549 Critical Chance +40%; Additional Damage of Critical Hits +50%; Attack Speed +25%
Behemoth Slayer (2 handed) 135 Hero Hero Knight 713~715 Critical+45%
Increased Crit Damage+88%
HP+25%
Behemoth Big Axe (2 handed) 135 Hero Hero Knight 728~729 HP+40%
Melee Block+30%
DEF+35%
Heavens Gate 135 Hero Hero Knight DEF 544~547 HP+25%
Melee Block+15%
Ranged Block+15%
Behemoth Sword (1 handed) 135 Hero Hero Blade 547~549 HP+30%
Attack+15%
Hit+30%
Behemoth Axe (1 handed) 135 Hero Hero Blade 542~545 Attack Speed+15%
Critical+28%
Increased Crit Damage+70%
Behemoth Crossbow (1 handed) 135 Hero Hero Ranger 604~608 Critical+40%
Increased Crit Damage+90%
Attack+28%
Behemoth Yoyo (2 handed) 135 Hero Hero Jester 539~542 Critical+45%
Increased Crit Damage+90%
HP+30%
Behemoth Knuckle (1 handed) 135 Hero Hero Billposter 505~507 HP+18%
Melee Block+15%
DEF+15%
Heart of Rhisis 135 Hero Hero Billposter 415~418 HP+10%
Def+10%
Melee Block+10%
Behemoth Stick (1 handed) 135 Hero Hero Ringmaster 614~616 INT+80
DCT+35%
Attack+35%
Barrier of Light 135 Hero Hero Ringmaster 415~418 STA+30
Attack+15%
Ranged Block+15%
Behemoth Wand (1 handed) 135 Hero Hero Psykeeper 614~616 INT+80
DCT+30%
Attack+40%
Tome of Obeah 135 Hero Hero Psykeeper 415~418 INT+30
HP+20%
Melee Block+20%
Behemoth Staff (2 handed) 135 Hero Hero Elementor 512~517 DCT+35%
Attack+45%
Speed+25%